Thanks alot for the advice @pixelpatron @Brian "Panda" Choi ! I think I know what you guys mean by making something unique which I can own. But the question is, do you guys want me to make an environment or a prop? I think I am better at making props and weapons but I do know how to make environments as well, its just that…
I've never really considered doing environment art before, but I have heard that it's a lot easier to break in. Perhaps even doing a few portfolio pieces of props/environments would work to my advantage. I'm definitely the kind of person with a lot of drive. I mean I dropped out of my Doctorate to teach myself…
Nice artwork. I'll skip right to the crits, and ditch the sugar. The site is too wide for the content. It's 2.5 times wider than the thumbnail section. You have too many menu options for a portfolio site. Do you NEED a news section? Will it be regularly updated. No, it doesn't, and no, it won't. Al those sections mean that…
📢 ENVIRONMENT ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see, ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
Hello everyone, and welcome to my thread! I finally decided to start a thread to register my progress on this project. I've been modeling some assets here and there for a while, and decided to put them all into a scene. That said, this is my first try at a larger scale project. We gotta start somewhere! :D Please, i…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
Wild Yonder - Props Created in 3ds Max, ZBrush, Topogun and Substance Painter. View MLC's full co-development collaboration with Players Attic here: https://magnaludumcreatives.com/project/wild-yonder/ View MLC's full 3D props portfolio here: https://magnaludumcreatives.com/portfolio/3d-props-assets/
(8/28/21) Big Update! I am out of the blockmesh phase and into the early asset production and material creation stages of my environment! The last major layout change I did was scale the parking lot down quite a bit and moving the pumps and top over closer to the storefront. I felt the parking lot looked too spacious for…