You could put Maya in your topic title, that would attract people who know that software. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use Also, what have you tried so far? It helps to post images of your attempts, screenshots of your materials, what photos you're using for…
I love you guys for doing this! Dota2 is my favorite game at the moment and Polycount is my favorite community! I'm very proud to be apart of such dedicated artists and I smile every time I see some Polycount work in game :) I love the owl/penguin couriour tvidotto. however the belt buckle isn't working like a normal belt…
So I haven't touched animation in quite some time, but I started finding myself on Polycount more and more lately, and would be pretty pleased with myself if i began dabbling again. I guess i'll drop what I left-off on in the hopes of diving in once more. some motion graphics stuff: [vv]96216440[/vv] and my last character…
Thanks yo! Oh yeah, I'll throw up a wireframe shot tonight. The polycount for the low poly is about 25k tris. For the high poly it was some ridiculous amount of polys (because I used a turbosmooth with smoothing groups at a couple of iterations - which really pushes your polycount up). I can't remember how many, but I was…
Hey guys thanks for the appreciation & comment. I have done the fur plane using fibermesh in zbrush.It has the UV when you create in zbrush,after that i import to 3dsmax that fibermesh as polyplane & the head hair i used fibermesh only. This character has 98k polycount with props(without fur).sence this was for the…
I think it looks pretty good. The textures are nice. I'm just wondering for what exactly the character is designed. His big hands are very bright and thus draw in a lot of attention. This is fine of course if you want it like that because he fights with his bare hands, for example. Also 9.6k is actually quite a high…
Welcome to Polycount! Don't confuse programming with 3d modeling and art. Two distinct differences with one of them a hybdrid in the industry (more aligned with maxscript or mel) we refer to as TA's or Technical Artist. http://wiki.polycount.com/Polycount Link is a good place to start, I highly recommend you take a look at…
I like the texture painting. But there are a few things you could do to improve your character: -I don´t know the total polycount but you can optimize a bit more the polycount -push and pull some polygonas to improve his overall silhouette. -Add some shadows on the texture in places like: top of the pants (from his jacket)…
There are several polycounters here with 3D printers for hire. I've got a Rostock MAX, which is kind of unique for A) having a very large vertical cylindrical build volume and B) being a delta format printer that doesn't move the printed part as it works. It's great for figurines and sculpts. I've currently got ABS, I can…
Welcome to Polycount. Well, to clear things up. Account approval requires a single post by the new member (such as you have just done). This post then sits in the moderation queue and an admin or moderator such as myself checks the new post and verifies that you are actually a human and not spamming WoW Gold or bootleg…