Jose - Thanks for pointing that out! I went in and adjusted the nose. And I definitely didn't think the face was done, I just like to move to different areas of the character to break things up a bit. It's the most important part so I usually come back to it over and over and spend way too long on it lol @Magihat - Thanks…
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really nice so far, can you get the leaves on the tree to respond to the lighting more like in the concept, so a bit of it is top lit and bright and the rest has like an sss effect?
So I think the main issue that it would cause it to update every other render is because of scope. You have the script in global scope. The variable be is used in the function, but defined after it. There were a few other issues. I chopped it up and came up with this, it outputs an updated bitmap to disk every time: ( bp =…
Its been a month now since I last showed this, so I guess its time for an update I hit a motivational wall for nearly 2 weeks so I didn't get as much done as I wanted, feeling pretty good about this at the moment so progress should come at a decent rate. I will most likely work on this and polish the shelter until January…
Can you help? Links needed to Serious Games I am currently writing a research proposal and as part of my literature review I am talking about Serious Games. If any of you could give me links to games/simulators or anything similar that has an edutainment overtone to it I would really appreciate it. It could be military…
Taking assets I created for the Hero Spawn Point I am creating a side scrolling level based off world 1-1 of Super Mario Bros for the new. Here is my first pass laid out in Unity. https://youtu.be/lbTFx70VG2s 2nd Pass at the level. Adding in bits of broken path and figured out what to replace the pipes with. Good ol'…
Pragmatic Fox, Looks pretty good overall but a few things I think you could touch up. Depends somewhat on how your model lines up with the original. The neck seems pretty long, is the originals that long? Either the head is just too far out or the front shoulders could be bigger/more forward or both. The fur on the neck…
Love this! The first image though, the top deck looks quite light, almost as if it is being lit by sunlight. Contrasts quite a bit from the bottom deck. Other than that it looks amazing.
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…