Or at least enhance the current manipulator. The current one is a bit tiny to select and when the framerate goes down it's even harder (missed click and/or wrong click like click on rotation instead of translation). Also a way to translate on two axis at the same time would be really cool. Maybe, I could ask this too : the…
I think number 1 and 8 are very good. I would try to put down these grid lines to help with keeping the main focus/ center of interest on them. It will help keep the viewers eyes travel around the image, as well it would also help to make sure that they're facing the camera or inwards, to also keep the viewers eyes on the…
Your model is actually not spaced out nicely. It is using a rectilinear grid, which works well for mechanical subjects, but doesn't work well for organic ones. You need close-together edges to create indents and creases. If the model is going to be rendered in Maya, and never exported to a game engine, then you can do all…
Thanks for answering Mark, I will take a look at 3DSMAX then. What I meant by "TF2 modeling" is: How do I make sure my hat - weapon is up to scale ? And does a hat model automatically gets adjusted to the character's heads ? Even if I manage to make my first hat model in a few weeks, how can I make sure it's right where it…
Holy crap it works! Well, after you spend ages updating the tools and configuring Hammer. I'm surprised how little hammer has changed since the last time I used it. grrr hunting leaks down agian... need to start over and work on a grid with snaps on. I forgot what a pain making maps is now that everything runs on steam.…
I find user view to be VERY handy from time to time...for environment stuff. You can see the exact place where/if something intersects your reference grids and its closer to working in 'two orthogonal views' at the same time..it's just easier to maintain a very anal accuracy. but otherwise I'm with mop.. it doesn't give…
Thanks c0ldhands and ThatDon yeah i will hopefully have a basic interior. I have been looking at games like GRID and need for speed, trying to get the details they include, they got some crazy models! Just a bit of an update, slowly getting there more to come, will start optimizing soon! just keeping this alive for me! i…
Hi! Yes, it's the "Mark Sharp" command. With objects that have angles of various degree, I like to set the autosmooth to 180 degrees (all smooth) and then manually mark edges sharp where it's necessary. Due to the Auto Smooth angle in the "Object Data Properties" panel being greyed out in your image, I think the mesh might…
Hello. The MaxScript documentation has a section precisely on this (in item "Finding the corresponding vertices"): http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-CBBA20AD-F7D5-46BC-9F5E-5EDA109F9CF-1078.htm#GUID-0D91093D-1C6E-450F-A694-D43942DE9549 Then using the following: -…
=P I'll keep it going a bit longer since I don't have time to do research myself =P [ QUOTE ] according to wikipedia, the weapon in question is expected to deliver more force than a bgm-109 tomahawk by firing a seven pound slug. Seems a lot more cost effective. [/ QUOTE ] They still have more questions to figure out. - How…