http://www.hazardousarts.com/Miku_Tutorial.pdf http://dl.dropbox.com/u/748527/Miku_Tutorial.pdf EDIT: I've uploaded it to my domain as well, thanks for the headsup Ryan! Finished the PDF of Miku, sorry it took so long - its basically most of the info passed along in this thread in one package. This thread still contains a…
yup, its pretty clear I need to add more elements that give the ship a better sense of scale. Like footholds, handles, and other stuff. Plus, I will break up the larger sweeping surfaces. That wont be easy since I wanna keep all my curves. Edge flow is tricky. lol I also need to add more landing gear as well as more micro…
But even if you have equal scale for the objects in the UV, you still have more or less dense maps. If there are many small pieces contained within one large (say 4096) UVW then all pieces are small, even though they have the same texture density. The problem is that applying existing smart materials to objects gives quite…
@Ashervisalis @Aeseeberg04 Thanks for your comments! I agree about the floor storage containers, I'll work on getting those lower profile to the floor. As for the wires, I completely agree with you, they look way to chunky now that I am starring at them... I'll work on slimming those out and making them more taught! In…
Man, this looks really clean. I dig it a lot. I see what the person above me is saying about the edges, but I do also like how clean your version looks. One thing I'm noticing is that there's sort of a greenish hue at the top of the large shape that contains the doors/sculpture. The shape with the cross on top of it. (Does…
You've got some really cool stuff here. I like how much energy your sketches contain. I know how hard it can be to stay productive, don't give up! One thing I'd like to mention is that the eyes (and sometimes other facial features) of your characters tend to drift a bit on the face when you draw them, (eg; the third…
No problem! :) R Channel: This is the ambient occlusion map. This is multiplied over the diffuse, specular and reflections. G Channel: This channel contains details like support beams and so on. I made this so that I wouldn't need to use geometry for all the small details. B Channel: A basic, tiling detail map, applied to…
If you are on salary then you don't usually have a strict limit on hours per week. You are paid a lump sum. Sometimes 40 hours a week, sometimes 80 hours a week. Advantages of being on salary are sick days and holiday days which are paid. Contracts will often contain clauses that limit your future legal options to collect…
I've tried a couple in the asset store that apparently are not there anymore, the only one that I've tried that's still being sold and apparently worked on is easyroads3d pro, which was very easy to use and generated a pretty good layout. However, had to dump it because it was ungodly slow on several machines we tested it…
Hello all! My name is Yashesh Mistry from India. Have 2 years of experience as an animator in a movie production environment. Right now in Canada, studying in Fanshawe College, London, Ontario. Will be taking animation program in Sheridan College. Really love working in movies. Would also love to explore how it feels to be…