And finally some of the textures. It was pointed out to me that on the actual floor of the cafe in the full scene, the tiled wood planks need to be much longer and they currently look more like bricks than wood planks. So I do plan to make at least that adjustment to the wood textures shown here.
You can grab the Shape graph in the Patterns section of the library. It will let you choose several shapes, one of them being Brick. The parameter called "Pattern Specific" will allow you to round the corners of the shape, combine it with a levels node and you should be able to do a lot of cool stuff.
Way too crazy-bumpy, Hammed.The roof tops look paper thin and the color needs to be re-evaluated. Even just bringing it more in line with the concept colors would help you. Those bricks look soft and squishy. Not like rock. Keep banging on this. Maybe send it to jason?
Nope! New Quote time! Girl: I eat all four food groups, and look both ways before crossing the street... and take long naps...and get disciplined? Man: Disciplined? Girl: Yeah! She disciplines me real good. Sometimes five times a day! With bricks!
I'm on a tiny keyboard kick. The 61 key type. I love all of the extra desk space and I barely miss the numpad, arrow keys and giant brick of useless keys. http://www.wasdkeyboards.com/index.php/products/mechanical-keyboard/wasd-vp3-61-key-custom-mechanical-keyboard.html
You can drag the origin of a marquee selection or line by holding down space before releasing the mouse click. You can find an exact rotational angle by dragging the measure tool along a line (say brick morter) and then going to image, rotate, arbitrary. It will fill in the exact degree for you.
I have one, I'll shoot you a PM. edit: for what it's worth, I switched to ING last month and I really dig them a bunch. I'm going with a local credit union here in Providence just to have a brick and mortar bank, but ING is my main account.
bounchfx: Thanks! On 8.5x11 sheets of paper I use the side of my pencil, but the figures I used a 6B graphite brick for shading. suburbbum: Thanks a ton, bro! Yeah, there was a lot that piled up. Hoping to do music and art without letting the other take over. Is that possible? Also:
Just how expensive is it? When implementing parallax mapping on assets, when would one draw the line between poly details, and putting it in the heightmap? For things like bricks this seems obvious enough, but I'm just curious as to how it compares to polygon details. It seems like the answer most would give is: if in…
Cool project! I think overall the ruin could use a bit more overgrowth and weathering, showing it's getting claimed by nature. Currently the stones are a bit uniformly gray. Also some assets could use some more complexity. When using primarily tiling textures and trim sheets, extruding some geometry or putting in some…