This is a render of the engine compartment, colours and some of the geo is still WIP. It's inspired by the engine deck of the Tiger II tank with some added pipes and net covers. This is at the back of the first section of the vehicle, below the engine deck. I added plates with bolts and piping but I'm not entirely happy…
@Hito - I've been using this as reference (1:32) - https://youtu.be/hXhZVh07Qxs?t=1m32s He does keep his leg hanging forward for a moment before bringing it back and he pivots on his toe rather than the ball of his foot. Unless you mean a different part of the animation to what I'm thinking? I do still need to polish those…
3d texture painting with a normal map showing, using photoshop brushes. And a pony. Something to sort out the render order for alpha stuff in Max would be cool. Like if it moved the pivots or re-created the objects in a specific order, just to make it look right for viewport rendering. Folder shortcuts from a sidebar on…
I prefer to work with splines for this kind of thing. It's a great way to generate UV's, the high poly and the low poly all from one tiny little spline. Spline > Lathe > Generate Mapping Coords Oh but that doesn't do much for you now does it... well actually you can select a vertical edge and in edit poly click create…
Are you creating the gears by starting with a polygon pipe? That generally helps with symmetry, although another thing you could do is create a small piece of the gear with a tooth at the end and moving the pivot to where the center of the gear will be. After that, you would duplicate---> special (in maya) and having the…