While the mud is certainly looking good and cracked, the twigs just seem to be floating on top. Granted, I don't know if that's something you can fix in sub des. What reference are you going off of?
Verrry nice. So you and Kevin in the comp, the rest of us now playing for 3rd :D I really like the floating scrolls/proclamations in the first concept, hope those make it into the final piece too!
3dsmax? You can use Jim Jaggers Animated Align script to snap and key bones to points that are set to follow the splineIK. If you are using maya there is probably something similar floating around, probably on creativecrash.com
No, don't overlap by hand. Highlight all the shells you want overlapped and then use the align shells/verts buttons on the floating textools uv window at the top, it will stack them all together in 2 clicks maximum.
Hi guys, here is what I'm working on right now (sorry for the ugly rendering) I'm going to try to make some floating geometry to then have a high poly version to bake the normal/AO regards :)
Unity and Unreal seem to have similar VR capabalities so one is not really better than the other. There are other best practices, no camera movement, no forced movement and make UI physically floating items in space.
I do the same with graphite floating tabs, and since I switched to scene explorer I don't use outliner anymore I just think that is better to use what you already have in the app.
I really like the old fighter plane taste. I dream about a new BattleZone with that kind of ship. Are the weldings floating geometry ? Also i'd like to see some hp wires too *drools*
When I see those water column legs I'm thinking it might be cool to have creepy underdeveloped legs floating inside the membrane. The transparent outer layer could make some neat stuff.
some progress(slow progress ><) and paintover of hair and glowlines idea. not sure if im sticking with the floating torso or if im making the beast itself with legs. Any feedback is apreciated :') (ignore the hand with 3 fingers :p )