*Necrobump*!!! So - after losing a load of this work due to snapping my USB pen drive that I was storing the files on I put this on the back burner (after crying myself to sleep for a few weeks). Two studios, FIVE years and 3 jobs later I decided I'd pick it back up to test out Substance Painter and Marmoset Toolbag 3, and…
for all those having trouble getting it to run with the Steam version of UT3 here is what I did: Games Menu --> click "Add a non Steam Game to your games list" choose "browse..." now navigate to your UT3 folder within Steam: usually something like: "C:\Program Files\Valve\Steam\SteamApps\common\unreal tournament…
3 to 5 days? At 8 hours a day? Jesus man. I'd say 3-5 hours, maybe 8 if its really complex. as for a 60,000 poly model, like the others have said it kinda depends on just what techniques you use and how detailed the end model is. If you want what standards I'd hold to: Assuming we are talking a full detailed model with…
List of changes: - I have made two tilling textures; one for the ruined brick wall and one for the rocky parts of the ground mesh Screenshots: Description of the progress: For both textures I have used Zbrush, Max, Xnormal and Photoshop. Brick wall: Here's the run down of the process for this mesh. 1. Sculpt three bricks…
Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
I have many exciting improvements and directions coming up. I divided my scene into 3 areas: castle area, market area and garden area. With the huge amount of work coming up, in order to not put too much pressure on myself, I have divided the work into many different stages. Besides that, I was also fortunate to know…
Hello! So, I made 3 space switches for a controler in Maya, with parent contraint, I made a button of type 'enum' and set driven key with these 3 constraints in order for the whole thing work. Whenever I position the controller with space switches and then position some other controller, the controller with space switches…
So the learning styles thing is interesting, but I don't think it's really an either or thing. For instance, let's take a hypothetical tutorial on how to make 3 point lighting. I could write the condensed version: * Add a key light to the upper left of the character * Add a rim light behind, and to the right of the…
In my opinion there is no such thing as "stylized character artists" or "realistic character artists" especially with no experience There should only be "character artist able to deliver great characters no matter what challenge is thrown at him" You've got dudes known for a particular style but usually these guys have 10…
So I've been distracted from what's important (art) during the holiday season and am back with a fury to learn more, and improve. Whenever I start up again I hit a wall. I'm currently having a problem with Zbrush that I can't seen to find the answer to. I'm making a simple Axe in 3DS max and am doing the highpoly in Zbrush…