Two important considerations to think about with an asset like this: 1. It's best to align UVs vertically or horizontally, instead of diagonally. This avoids jagged/blurry artifacts from antialiasing, and improves downsampling for LODs and MIPs. 2. For hardsurface assets, you'll get better results by not using baked normal…
would love to see a visual tutorial of this workflow. I tried creases a while back in maya but I think the maya history stack got messy and it ended up being a pain in the ass. My workflow at the moment when working with wierd hardsurface shapes is to make a proxy model in zbrush of the hardsurface shapes then build…
Hello there! This is my progress so far on the lamp. I know this challenges are meant for realtime rendering, but I wanted to test my hardsurface skills and go full subd on my highpoly. After I model all the pieces I'm going to do the proper retopo for the lowpoly and bakes.
Hello Alex, I'm a self taught freelance 3D artist from Sri Lanka. I never stop learning. When I was starting out as a beginner, I had the same problems. What is good, what is bad??? Let me give you an idea from my experience. First decide what do you want to do. First decide whether you want to become a hardsurface modeler…
Never got the 'hang' of working with ADSK apps. Had initially trialled max back in 2009 when looking too switch from Blender after 5yrs diligently digging down into all things sub-d hardsurface. I guess for me in the end really came down to workflow efficiency/effectiveness outputting a certain aesthetic which IMO max…
Hi guys, Im Guang currently a modeling student at school. This model is one of my latest project which is to be put in my demoreel later this year when I graduate. I would like to get some feedback and critiques so I can improve. Now I just finished all the geo, I will come back to polish and start surfacing and texturing…
And I just finished texturing her pistol! I hope you guys like the results! Here's the artstation submission with some more pics and a marmoset viewer - https://www.artstation.com/artwork/dOg2J3 Here are some of the materials and alphas I used: https://www.artstation.com/sengdahl/store/1RjR/gun-smart-materials-pack-vol-3…
Hello my name is Ryan Griffin and I'm going to be doing the month n00b challenge this month. This month is also going to have my birthday in it. Basically I want something which has hardsurface stuff in it because I really like that kind of stuff. And I do like that one red and grey concept. I'm not sure if that one is…
Hey guys, I have just released another video tutorial on hardsurface modeling. This is the video version of the tutorial in the vertex 3 magazine about my photon cannon fan art model. I`ll show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create this model and am talking about my philosophy and…
Hahaha. Now I feel like a huge retard; I have completely missed the second screenshot when I wrote that post; my points are now completely invalid. Yet ;) , I could argue that it is possible to decimate complex hardsurface meshes and have them retain their details and smoothness. You could mask out certain regions to keep…