Never got the 'hang' of working with ADSK apps. Had initially trialled max back in 2009 when looking too switch from Blender after 5yrs diligently digging down into all things sub-d hardsurface. I guess for me in the end really came down to workflow efficiency/effectiveness outputting a certain aesthetic which IMO max…
And I just finished texturing her pistol! I hope you guys like the results! Here's the artstation submission with some more pics and a marmoset viewer - https://www.artstation.com/artwork/dOg2J3 Here are some of the materials and alphas I used: https://www.artstation.com/sengdahl/store/1RjR/gun-smart-materials-pack-vol-3…
Hi guys, Im Guang currently a modeling student at school. This model is one of my latest project which is to be put in my demoreel later this year when I graduate. I would like to get some feedback and critiques so I can improve. Now I just finished all the geo, I will come back to polish and start surfacing and texturing…
Hello my name is Ryan Griffin and I'm going to be doing the month n00b challenge this month. This month is also going to have my birthday in it. Basically I want something which has hardsurface stuff in it because I really like that kind of stuff. And I do like that one red and grey concept. I'm not sure if that one is…
Hey guys, I have just released another video tutorial on hardsurface modeling. This is the video version of the tutorial in the vertex 3 magazine about my photon cannon fan art model. I`ll show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create this model and am talking about my philosophy and…
Hahaha. Now I feel like a huge retard; I have completely missed the second screenshot when I wrote that post; my points are now completely invalid. Yet ;) , I could argue that it is possible to decimate complex hardsurface meshes and have them retain their details and smoothness. You could mask out certain regions to keep…
Very nice! There's little if any critique I can offer at this stage other than possibly add rust pitting around the trigger guard area as seen on the ref, also I was going too suggest a solution for your hardedge issue however it's apparent you've got that well sorted out. By the way, very good low poly hardsurface…
"hardsurface sci-fi " Go with Max. Maya 2016 is a huge improvement on previous versions, but honestly after a LOT of customization and scripting and messing about it is still missing some powerful tools/workflows that are being used in Max/Modo to create this kind of work. I can only recommend Maya if you are interested in…
It would be better to have 1 AMAZING piece that shows a mix of organic and hardsurface work then a number of bad ones. If your trying to get a job as an environment artist why would you have characters in there? It only shows employers that you don't really know what you want to do. "Oh he has props and environments and…
nobody would seriously argue that max isn't superior to maya or blender for hardsurface modelling would they? maybe people don't know how to use max ? :D