Awesome stuff! I was actually surprised at how dense the meshes were. I assume it was because instead of relying on normal maps, you were using the mesh geo to get the cell shaded look from the shaders to achieve a specific desired look.
This is a brain dump. Sorry if it seems a bit random: The main thing to remember is you have to prove you're better than the local talent. You have to give the foreign studio a reason to hire you. They incur a cost to help get you a visa and you will have to pay attorney costs as well if you want things to go smoothly. To…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
For artists, get a degree if you can, especially if its paid for and if it will help you outside of the industry, just in case it ever folds or you get tired of working in it. Studios within the industry go boom and bust fairly regularly and that instability gets old for a lot of people. With that said, getting a degree…
Hey. I'm wanting to write a plugin using the max sdk. I cant seem to find a way to do some of the following things. * get current selection and selection type * get data from selection or subobject selection (for editable poly objects) The reason I need this to be a plugin and not a script is because I need to get this…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests.Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp and…
I made some tests, and the results with 4k texture aren't crispy enough. I have seen a lot of renders in Artstation with 4k textures with a very high res result, Why my renders only achieve this kind of details with 8k textures? The texel density is around 19px/cm.Still, I would like to say that after testing, If I double…
"there's a Windows 10 driver from 2015, but considering 11 is going to get rolled out sometime in the semi-near future, I suppose I could wait?" That's not how it works. A piece of hardware that works with 10 will not stop working when 11 comes around. This is not Apple land :) However, If you are the kind to be excited…
It is stupid because it's segregating the community is never going to be a solution towards getting better quality. You're talking about small communities and not a big one like Polycount. Small communities forms all over the world and I'm not getting to be a part of many of them. Why not have a weekly thing where people…
OK as the title suggests this is me getting back in the habit of doing some 3D work and finally getting motivated to get good enough to get that game art position that is my ultimate goal! Over the past year or so Ive been struggling with my motivation and drive, starting and stopping projects but from reading posts on…