Aight thank you very much for the answers. I have some details that i want to be affected by lighting, for example the cuts in the cloth in the mesh below. As you can see i applied a normal map on this mesh, but how do i now achieve this flat look that's characteristic for anime characters? I dont really get how both…
My inspiration for this skin comes from the movie Predator. We can see a skull (humans and animals) on the drawing, fixed on a chain…This is the victim ! The monster characteristic is that he likes to keep skulls of his victims. We can also see a monster with an armor and a cutting-edge technology inspired by the movie…
well, huge interior spaces is one of characteristic things in blame! and Nihei's works in general. but to be honest besides the size i don't feel much of blame! vibe. also there's too many surfaces using the same texture and objects aren't very interesting. they kinda make me think of 90's shooters. and yeah, making a…
Eyes seem a bit too big and a bit overly tired/wrinkly/saggy. His forehead could do with being a bit wider (possibly flatter to the front - hard to tell with the one angle). I think that forehead is a real Kevin Spacey characteristic. The area between his nose and mouth seems a bit too long (Obicularis Oris?)... Nice work.…
Hiya: This is just a small pet peeve I guess, but be sure to keep her skin tan and not too pale! It's one of the main characteristics of Taliyah that I think is important to retain. Aside from that, your silhouette and concept look great! I'm fond of the designs that keep her orange colors in tact while still showing off…
@Neox: Thanks for the tip! Never knew WTF existed, will prove handy in the future:D @Jackablade: Hehe, I tried that image as well but couldn't find an exact match either:( Thanks a ton for making that thread:D @SnowInChina: Hmmm, I googled for some technical drawing fonts but it doesn't quite match it. I think the way the…
At the moment I'm using a Frankenstein of references from 3dsk. I'll usually take a characteristic I like then try recreate that. However I know that doesn't help anyone in terms of getting feedback. :D Basically the goal is to not have any major anatomical incorrections that makes him look weird, and get him semi…
Any particular reason why you only put 2 inward curves at the handle?..I think it would be more easy to grab if there were 4 of them to match up with the 4 fingers. The other thing that I see lack from your model is a "characteristic" of the knife itself. I agree with Shad0wForce, if you can add some carved in decoration…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hi guys, previews of 7 armors we built for
main character, from 2D concepts to final 3D models in Cloud kingdom project at
Thunder Cloud Studio. Each armor has special design to describe its unique
traits and characteristics. All are low poly models with stylized handpainted texture.
More hires available…