I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
*sigh* Nothing you do with a normal map will give you an AO map. A normal map records the surface slope, flat recessed areas that would have dark occlusion shadows would be perfectly white on a normal map. Using any combination of R, G, or B channels cannot change this, and it is something to keep in mind. That said, I…
So I have my HP and LP meshes. I currently have the area in question on the LP not conforming to the HP (the bolt). I was hoping this would be ok, it's not like I need it to be sticking out a lot in the bake as this is just a small part of a larger object. The bake is pixelated, might just be the small texture map I have…
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…
Hello everyone! My name is David, I am an avid Blender user and a soon-to-be Games Design student. I have done a series of tests to see what is the easiest way to set up smoothing in Blender and how to correctly export that smoothing information in FBX format for later use in Unreal Engine 4. I would like to share the…
I found this article pretty informative, about how to spot AI fakes, and whether it's ultimately a losing battle (or not!). https://www.science.org/content/article/deepfakes-are-everywhere-godfather-digital-forensics-fighting-back One thing I found a little bit annoying was their reliance on perspective lines to help…
At last have a time to visit a forum!:poly124: Easiest way is like Eric said use B]curvature[/B preset but disable all sliders except B]sharp[/B. Another is to create it like DDO is. 1. Make two copy of your base normal map layer. 2. Invert it both. 3. Show on first layer only Red channel and on second one only Green…