Yeah, they already started to intergrate Mudbox sculpting in Maya (which dont work very well at the moment) so I prefer Mudbox as my main sculpting tool. Back to topic, I found a list of softwares they use. This was for Avatar: * Autodesk Maya (most shots) * Pixar Renderman for Maya * Autodesk SoftImage XSI * Luxology Modo…
I do hope the Foundry does not go the same direction. We are starting to add Modo a replacement to Autodesk Maya and Max. Paying 5k usd for a new license is just too steep in my books. Modo's about 1/3 the price. This is why having a monopoly on anything is never a good thing. It tends to lead to abusive business models.…
To me you can break this down into two specific examples: A. Teaching a method What I dont think is particularly useful is when people ask for very specific thingss like "I need a tutorial to model rocks" or "I need a tutorial to paint wood" or "how do i bake a normal map for <insert oddly specific item>". These sort of…
I'm going have to recommend Modo, it just works. The learning curve is low and they have a video primer for those coming from 3DS Max. The new PBR viewport includes UE4 and Unity shaders. The procedural modeling system that was just added can give you a bit of parametric modeling options, and meshfusion has gotten some…
@ GUI: To me the current GUI framework doesn't look very much better than Visual Studio/Mfc. I wonder QT was an option too? It is the Framework Silo uses but also large names as Maya, Maxwell and all programs of The Foundry are built with with this free and open Source Cross-Platform Framework. I can't imagine that it…
Hi Everyone, We're a small indie collaboration studio working on our PC/Mac title "Folk Tale". We wanted to share some of the initial progress with fellow polycounters. Here's the description taken from our website: Dive into the comedy-fantasy world of Folk Tale and lead your illiterate subjects to greatness, in spite of…
Hi, Quixel : It will be a really big and serious project that already beyond the scale of "suggestion for SUITE", but I think at the same time it will be a really important and valuable improvement for both Quixel and 3D Artists. My suggestion is I wish I can ask Development Team to start to contact with Keyshot and…
Thanks for the help so far guys. Ok so i still have;nt manage to figure out the overlapping i am about as useful as a bag of hammers when it comes to Mel. I have a new question either way, i want to create a boundry which is adjustable using two intSLiderGrp. So say a limit on the x and z axis which the user dictates. Then…
The tax system is rediculous. Not only do you pay taxes on your used car over and over, but you pay a huge amount of hidden tax whenever you buy anything. The mines, the foundries, the rubber plants and paint factories all have to pay taxes and they pass that cost on to the car manufacturer. The car maker pays taxes, and…
I recently started working on my rigging/animation skills. I am rigging and animating in Modo and using it all in Unity. I have a rig in which legs and arms have IK solvers. I also have some constrains on feet. Some of the controllers are just parents of bones (like those blue cubes driving the spine or head and neck).…