I don't know about other features, but from zbrush 3.5 to 4 I noticed tons of bug fixes, specially about displacement maps and the application of noises. Canvas too, less flickering, etc.
yeah, I'm having the same issue while trying to move objects. My screen flickers a lot also. I went back to 2014. A lot less bugs for the time being. Hopefully they release a hotfix for this.
Oh noes. Same problem again, but somehow i cant delete map1, // Error: The default uv set cannot be deleted. When I move my model the texture starts flickering. Any ideas?
that looks really nice! I love the work you did on the flickering screens. I have no idea how to setup a shader like that in unreal, can you give more info about the nodes there? thanks :)
And here's the rest. I will upload a video as soon as possible so that you guys could see what it looks like in real-time. The emissives are flickering and the particles are in motion. A very different experience.
Good god, that is slicker than snot. Please TELL me you guys are going to release this to the public somehow so we can fire it up and run around if we own Crysis?
Hey. Ran into a problem with flickering meshes. It seems like the engine tries to hide objects that are rendered behind several other ones. Anyone know how to prevent this? https://www.youtube.com/watch?v=L3gJtG8och8&feature=youtu.be
An anisotropic shader can help with the specular. Or really fine normals, but that's prone to flicker. Great tutorial! For things like animals I do the hair-styling on the uv's transferred to the mesh via channelinfo and render it from the top.
Wow, they seriously need to do something about all the flickery crap all over that video. Filters are good when they're subtle and simply enhance the experience, but flickering everywhere is just plain bad.
Looks like a room from a horror movie. I just imagine the lights starting to flicker while someones taking a shower and then an endless stream of roaches bursts out of the drains / water heater / through the walls and...I'll leave it at that.