Started painting, its quite hard because Im not good to paint(yet). Also changed mesh little bit. Now 428 tris, but the lower gem looks much better from side. Texture is 512x512, I tried 256x256, but it starts to be pixelated. Ingame it would not distract. Thanks for comments! <(^_^)>
Thank you for checking out my sites and sweet that u like them! They are all numbered so today's portrait was nr 198 and I'm going for 365! I think I started in august so there are some months to go. Cool that u want to check out all of them haha! :)
UE4 plugin is not using the alpha channel. I'm making a substance that requires an opacity map and I usually like to pack that into the alpha channel of my base color. For some reason when it's imported into Unreal (using the 4.8 plugin) the alpha channel is stripped out and an average of the rgb channels is added in it's…
Hey, I am kinda freakish when it comes to temperature in my computers... My laptop which has passed away always overheated when I worked on it. I got a new desktop and it has a i7 930 processor. I am wondering if these temperatures are bad: Core 0: 46C Core 1: 46C Core 2: 48C Core 3: 49C There average for all is 47C I have…
Hi all, I work at a simulation studio that does simulation for coal mining and we work with Unity3D. Draw-calls seem to be a huge issue with this package so we decided to consolidate several textures onto bigger texture sheets. Some of these textures still need to tile so my question is this, in a 1024, 2048 etc can I add…
thanks a lot guys :) i want it look as good as possible i've been experimenting, tried to model real low poly chain but i think 4928 tris is too much :thumbdown: i'll try the 8 sided cylinder and texture see how it looks :\ alvordr i use the imm in zbrush
Also, 4r8 will have its own boolean toolkit so I for one am really looking forward to experimenting with that. Personally I don't see much of a point to ZBC if people new to ZB are serious about it (full version) as it's way too limited and really defeats the entire ideology of the workflow, imo.
I've been wanting to make a knight for quite some time and i started making some basic armor: At the moment, specifically chain mail: 448 triangles on the colored parts. I need a few more polys on the elbow. And i accidentally rendered the arms with a lambert material so i they aren't shiny.
My entry for Sketchfab Star Wars contest. :p Sorry, but I cannot embed sketchfab model. Following the link to the page: https://sketchfab.com/models/dffde327720f4f4e867713a73a614aa6 Here's how I went to the Dark Side! >:) https://forum.sketchfab.com/t/star-wars-contest-death-star-trench-roller-coaster-finished/4798
http://www.bhphotovideo.com/c/buy/Remote-Controls/ci/4948/N/3777857690?origSearch=shutter release cable welcome to the 21st century, friend :-0 You could hold the glass with your hands and use your toe to trigger the shutter. time lapse also works but catching that moment is much more rewarding :)