Well I'll be 48 when I try to start in the biz. I have to say that age has been a worry for me, but from what I've heard it's more talent and ability that they are looking for. As long as my portfolio is good and I can do the work then there should be no problem. Only time will tell though.
Hey Eric! For us it was like 6 box bones pe renemy character, so it was like 4*2=8*6=48 tris per character, but the coder said it was quite heavy so.. i kind of said to him to animate into unity. I guess he needs to make a better coding...
Vig. Caliber of work? 2 out of the 3 games bombed. Metacritic. Wanted: 62 / 100 Terminator: 48-50 / 100 But then again. Bionic commando rearmed did well and so does the remake. So maybe it´s the studios themselves that weren´t handled properly? (The 2 good ones were made in Stockholm and yes it would be cool if they got to…
hello. where do you guys go to find freelance work? I'm not talking about optimizing portfolios, just wondering where you guys go and put links to your portfolio? for example: http://www.polycount.com/forum/forumdisplay.php?f=51 http://forum.unity3d.com/forums/48-Commercial-Job-Seeking anywhere else should i look?
Id like to invite you to take part in 3D Squirrels latest 3D Modelling Challenge. This is a really exciting way to create 3D Models that you can sell in our Marketplace. More details available here: http://www.3dsquirrel.co.uk/forums/blog/1/entry-48-3d-squirrels-battleship-3d-modelling-challenge/
Hi can owning ps cs2 be a problem to why Quixel not working? Because it boots up as normal like in college however I get the same error "Error 48: File or Folder does not exist. Line 0: constraints.jsx" see I kinda need it to work but then I don't know whether it's because of the version of photoshop or not...
If you start with more geometry on your base cylinder, your curve along that cylinder will be much more uniform once you add support loops. I started with 48 sides, personally. Good examples: http://i.imgur.com/8ES1wya.jpg http://imageshack.com/a/img844/5002/k9zf.png http://i.imgur.com/UPWQzB7.jpg…
Hey there! Sorry about the lack of updates, I have been extremely busy with college, but I'm going to start updating at least once every 48 hours :-) To start off I thought I'd show you a reference of the house that I'm using as well as the section I'm working on at the moment, which is the lower front window. Enjoy!
Your vert count for 02 is wrong. The hard edge splits correspond to the UV splits. Each vert can have info for one UV co-ordinate and one vertex normal. By hardening those normals, you've already provided the extra verts needed for the UVs. They don't add to it again. So the vert count is actually 48.
@m4dcow. I think the limit is something like 65k per object, I'm not sure haha. The high poly is around 48 thousand (98 thousand tri's). The results above aren't very nice, there has been no change to my UV's, I have changed the cage though to fit the low poly as close as I can.