Maybe try these, they're for 3.0-3.1 but should give a good overview: http://www.zbrushcentral.com/showthread.php?t=53087 If yo have an specific questions feel free to ask.
For sculpting I recommend any of Zack Petroc's DVDs, but specifically this one for Male anatomy - http://www.thegnomonworkshop.com/store/product/361/Digital-Sculpting%3A-The-Human-Anatomy
Finally UVed the Motorcycle and got it into Substance Painter for texturing. I plan on doing this to the girl since I also did the UVs for her. I was able to reduce the tri count slighty now with 192, 351.
Created this as a preview for my new update to Hard surface alphas Vol.2, images from toolbag. SP/Toolbag files as well as 390 alphas and more video/pics at - https://www.artstation.com/artwork/GwO51
No. It's like that since 3.0. They said it would be investigated for zbrush 3.1, I re-asked for 3.5... still no luck in 4. Sorry mate. {EDIT} I Didn't look the thread, sorry so you know :>
Does that mean Toolbag 4.0 or Toolbag 3.1? I know it is early and you cannot go into details, but would you let us know if there are planned rendering improvements in that release?
I bought my copy when the 3.1 was released, even I have to pay 300bucks for an update to zbrush5, it is ok to me, I love pixologic and what they doing for the industry.
Found this on Google. HDR is a great way to light your 3D meshes so they'll fit in the 2D scene. http://www.highend3d.com/maya/tutorials/rendering_lighting/general/301.html
wow... quake 3 with better graphics? sorry, but quake wars has my interest. quake 4 is looking like doom 3.1 for single player and quake 3.5 for multiplayer