Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…
Thats an image of 1.8 right? I've noticed that the maps i've generated in 1.8 have been mostly been "waterworlds". Took a few goes to get a spawn on a big land mass.
Alright, based on the mail you sent me, I'm thinking you're interested in DS development. When working out the specs for a character for a DS game you'll need to consider the same factors as any other game - how big it'll be on screen, how many other objects are likely to be on screen etc. This is coevered in the "How many…
wow awesome work Snefer I got a question for you is it safe to say that your texture is size pixel by poly meaning that a 128 by 512 texture is attached to a 128 by 512 poly mesh?
agreed. Which is why you are maybe having to look at it an extreme angle to see the reflections. A flat normal map color is 128, 128, 255. Could you display your normal for us?
I sent Sony an email asking about the PS3 specs. They replied: Hi Sam, Thank you for writing us. The technical specifications for the PLAYSTATION(R)3 computer entertainment system have been released at a press conference in Los Angeles, California, in May of 2006. You can view the specifications of the PLAYSTATION(R)3…