Oops, sorry about that. Removing values from an array like the above version was a mistake because Maya doesn't just mark them as inactive until the loop ends, it actually gets rid of them which makes the next loop jump values instead (maybe it was different in earlier versions or I got it mixed up with another language).…
Nice idea for a thread I generally like to customize my hotkeys to keep them same as my gaming key layout (awsd) 1-4 to switch between the playback options a-previous frame (Also stops playback & Loops through the timerange without adding additional 'undo' reiterations. Which is what the satewithoutflush is used…
Hi guys, here is a short list of tiny MacroScripts to access Pivot ops by shortcuts/quads/toolbars. Evaluate once, then find commands in Customize panel, under category "Pivot Tools". Use and modify as you please. Great modeling tuts and nice tips Dave, thanks for sharing. It's a sin to see them youtubed (crappified).…
got another script :D render ambient occlusion map to clipboard you will see a render progress bar so you know when max is done rendering the map and when its in your clipboard - but you dont see the framebuffer or renderwindow. still prototype but here is the code:fn bake_AO_2_clipboard _size _quality=( tex_size =…
Try using this mel script. To use it select the branch followed by the trunk, then run the script. You'll want to have the pivot point of the branch set at its base. geometryConstraint -weight 1;normalConstraint -weight 1 -aimVector 0 1 0 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0;
Kinda hard to explain, but it's something I used to do all the time in 3ds max and probably a common thing done when modelling. Lets say there are my vertical verts: 0 0 0 I need to select them all, and rotate them in a way that they are still aligned but on an angle, like so:0 ---0 0 Best way of doing this?
I think i know what the issue was now. I was using a script to select hard edges and I think it was changing selection options. So the target weld was not working afterwards. source dagMenuProc;int $lowAngle = 30; int $highAngle = 150; //Change the object back to object mode, just in case it wasn’t already toggleSelMode;…
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