Yeah I don't know you so it could be a number of things. There is always that "postpartum depression" with many big things in your life, be it school or shipping a game. Hopefully not, but possibly subconcoiusly you have that feeling like you've made it or more likely should have made it. I know people like this from my…
I take it you've seen this? http://wiki.polycount.com/ModularMountAndBlade Yours is more on the clean side, but even cleaner structures have a bit of messyness and funk throughout. Get some edge loops on the wood and break up the straight edges. I like the grunge on the roof, but it's not matching in other places, whether…
Some bits I modeled when I was first getting started with game design and had a severe lack of understanding with how large my scope was; project has long since been abandoned, but models remain somewhere. The what was supposed to be a smithy is made up of several different parts so I could modularly assemble buildings.…
@Maddog4america they look something like this and you cut out your uvs and lay them out over top of the textures: [image source: http://www.thiagoklafke.com/modularenvironments.html] In a way its like working backwards from the traditional high/low poly baking method, where you have your texture first and then fit your uvs…
We have a bunch of resources on the wiki about making landscapes, including forests. http://wiki.polycount.com/wiki/Foliage http://wiki.polycount.com/wiki/Landscape http://wiki.polycount.com/wiki/Environment_Modeling http://wiki.polycount.com/wiki/Modular_environments
http://wiki.polycount.com/wiki/EnvironmentSculpting#Rock_and_Stone http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending Also check out http://wiki.polycount.com/wiki/Landscape http://wiki.polycount.com/wiki/Modular_environments
Not sure if you have seen this: http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html Parts of it may of assistance to you. I'll definately be having a crack at this one later...
I haven't personally heard about textures losing their res due to lack of polygons, but there is the case where extra geometry can help with mipmap res. http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=view&target=Modular_MountBladeMod_02.jpg has an example
I would agree, looks nice, probably could've used better use of texture space and used his textures modularly, but for a week project, very nice, would be interesting to see what he could do in a month. NOW TELL HIM TO GET OFF FACEBOOK CAUSE THIS IS WHERE HE NEEDS TO BE!