Use a Box with same size for all sides for example 50x50x50, Turbosmooth it with 2 Iterations and add a Spherify Modifier on that box. Colapse it and convert it back to an edit. poly.
Looking good! much better render as well. I see some obvious tiled textures on the body though, for example on the neck above the arms and along the tail.
Not sure how far you are with the rock so you might have thought of this already, but t would be good to get some deeper cracks into the rock. for example:
Depending on the engine you're using and how flexible it is, you could try using your AO as a mask, like this: (the in-game example is rather crud, this image is oldddd)
Whoa, what's with the criticism. I thought the op is advertising his 3D printing service and showing off an example from an artist who bought and paid for the service.