Yeah unfortunately the way people usually handle this is to isolate things on the export end. Like in Revit for example, hiding the layers you don't need in Max, then exporting.
Hey Epic just updated/created a page on camera's and look what I found :) http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Side-Scrolling Camera Enjoy
Show exactly what this looks like, with a practical example. Something as seemingly simple as "deleting edges" can mean very different things depending on how it's done.
Oh wow, this is excellent! I will study your example heavily. Much appreciated, this gives me a lot to build off of. Will post an update here in a little while.
Pay attention to the silhouette and forms, i get the impression everything is too symmetrical, if you look at limbs closely for example, their silhouette should have "opposite" curves.
Those uv's sure could use some optimizing, a lot of unused space and the size of the islands looks very inconsistent, the face for example is very small on the uv's.
One thing I've figured out today is making some door geo for example going to substance painter texturing it and then exporting that back in to ps to use as a texture :)