mmm would be like removing everyone else from the equation, thank for the "free" work time to make money on it, cha-ching-aling!That is how mafia works.
we always use a working folder for all the incidentals e.g. generic_house1: the_clean_export_mesh.yff working: the_roughout_mesh.yff the_concept_mesh.yff etc maps: the_clean_export_trim.dds working: trim.psd dirt_rtt.tga light_rtt.tga doodles.tga etc.... probably better ways of doing it but there's always stuff that comes…
Those UVs are not good. They may work okay for painting directly on the surface in painter, but they'd be a nightmare to work with anywhere else. A good UV layout will be easy to parse on its own, should have a logical arrangement of shells based on material type and large rectangular pieces should be straight and axis…