Welcome to Polycount! Don't drink the milk. :/ 1. Being 23, is it to late for me to consider a career in game design? I already feel to old so I really don't want to waste time. I didn't even begin training/learning until I was ~24. I'm now 32. 2. Would getting a general art degree from a small local college benefit me?…
Side note: It appears it hasnt died completely after all. There's news of new development... but it might have come a tad too late, at least with the tarnished reputation. Theres always demand for good modeling apps. http://forums.cgsociety.org/showthread.php?f=175&t=1166786&page=1&pp=15 There are a few. The video tuts are…
Offline rendering is a pretty in-depth topic, but here's some things that might help you out. If your uni has a digital tutors membership - they have a ton of intro level videos covering the basics of mental ray lighting. If not, check YouTube - lots of other artists record tutorials covering these topics (I found a lot…
Thank you this is some really great feedback. I'm going to widen the path and try cutting away the trees behind the building to add contrast and see if that leads the eye better. I think the tutorial I watched was pretty good for not skipping stuff but when he was messing around with shadow and colour values he knew…
Yea just ndo2 the edges, making sure to give them the proper 'U' shaped groove they are as well as a bumpy surface. There is also two surface properties happening on the tiles, similar to car paint, you have the lacquer gloss coat and then you have the underlying surface. So if you wanted to get crazy detail you can try to…
I would really encourage you to do a ton of anatomy studies if characters are what you're looking to get into, it's the first thing to learn and the easiest for fellow humans to spot as "off." These are my favorite free tutorials/resources, but there are plenty more around: General Character Design References (huuuuge…
I went through the mud ground material I made before, from the mentorship w/ Josh Lynch, & just went over a bit of Daniel Thiger's mud ground tutorial, just to try out different workflows for this material. Not sure if I'll use everything I watched through Thiger's tutorial, but probably will use some practices that I've…
Hi, I have actually used this tutorial from Dark Design Graphics http://darkdesigngraphics.co.uk/cross-hatching-tutorial, the tutorial is very simple and easy to understand but works really well. I believe it is done by an Artist called 'Alasdair' and his drawings are incredible. I have tried to fine out more about him but…
Does this mean: Still no Unreal ART for Maya LT? Im very interesting in learnig Weapon Rigging&Animating and so i´m looking for an Maya alternative. Maya LT should do the trick. But is the Unreal ART Toolkit so much better then the Maya LT Tools for Rigging and Animating? Or should i stay in 3DSMAX for Rigging and…