@Eric Chadwick Thanks for the response. That was a nifty workaround. I tried it. Opened it again in 3ds Max, but the Skin Morph is nowhere to be find. It's a bit of bummer. So I guess, it's not possible. Anyhow, thanks again. Have a great day ahead!
@Eric Chadwick I believe MR tangent calculator is pretty f**ked. Have a look at this post: http://forums.autodesk.com/t5/3ds-max-forum/mentalray-bug-incorrect-tangent-normal-map-calculations/td-p/6313176
Eric: That watch is about perfect. It looks like that was done with some volumetric effects. I might be able to do something similar with a handful of animated cones and a few scrolling textures. Edit: Oh, there is an after effects tutorial in the video description.
Thanks alot even Eric though I've read this thing plenty of time already :D . They did an outstanding job for the fur if you ask me. Though, there isn't many detail about the animation except their use of the IK solvers.
I like Eric's program, it just copies the folders I choose on to the usb drive. It looks for new files that have been added and time stamp changes on existing files. Quite good once you get it set up.
@Eric Chadwick - Yep, exactly that. It's incredibly painful to watch someone try to get their portfolio to load, since it most likely won't at GDC. Obviously, in general, put it online. But for GDC specifically it's best to just have a local folder of images.
Hi Eric, thanks for your answer. I was thinking about doing this, but I though that at least ONE man on Polycount could have met the same issue. I'll wait a bit more and contact Autodesk if nothing happens. Samuel.
I'm very much in the same camp as Eric in his first post, but i will add the following: Are people willing to pay for your services/products? If yes: then you're not charging too much, raise your prices incrementally after this job.
Most of the major engines I've tinkered with support leaving them out in limbo. I move them back out of habit, like Eric pointed out you don't have to move em back if they where moved properly.
Thanks Eric. I've realised as long as I save my UVS and I can use the green lines as guides if I need to re pelt something. This model has taken me 11 days so far to unwrap.