@duncan Awesome stuff, I like your style! Also, please upload that to dA aswell so I can save it for my favs <3 @samcole Canyon? Looks like curled hair to me :D Maybe add "some" crackle here and there to give a hint that it in fact is made of rock? @AGLarts Welcome to the community pal! It's looking like a very nice start.…
Saman looks great, but you got some wierd anatomy issues going on here (I don't even know my anatomy as well as I should, so I'd really thinka bout fixing these) The clavicle actually goes from the center of the chest to the top of the shoulder, and it's relatively straight. Yours currently goes to just passed the width of…
Pignaccia : Not a bad effort. Just with heads alone I can see you are creating an 8 head high figure. This type is ideal proportions or superhero type. There are many drawings on this head height that you can compare too. Immediately what i see is the length of the arm and where the elbow hits. Allowing for arc of movement…
1 - i really meant 'neat' when i said it. i was glad you updated it. when i wrote my feedback it was just the truck, nothing else. as a fan of art and concepts and all that cool stuff i was glad to see it posted. so 'neat' was not sarcasm. 2 - today i learned that giving feedback that tries to challenge someones creative…
Your normal is looking pretty good! Take a copy of it into Crazy Bump and paste the normal in. Now, take the default Diffuse that is generated, and paste it in a new layer set to overlay at around 50% opacity. Now, fiddle with the Ambient Occlusion sliders (usually 100% power, 10% lighten, and mid 90's% detail) and…
shameless double post from my thread : http://www.polycount.com/forum/showthread.php?t=111419 hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time…
Since the DOTA 2 info pdf's came out a lot of people have been using gradient overlays on models using different techniques. I've seen a few different ones here and there using projection in zbrush or directly painting onto models etc etc, but they all seemed a bit annoying to get good results with. Decided to stick this…
Looks nice, but indeed you're not quite there in terms of nailing the 3S style. Things that stick out to me: -Outlines look pretty unrefined. It looks like you've attempted some anti-aliasing, but for the most part those attempts ended up turning into pillow shading and a layer of banding inside your outlines. The bottom…
Okay, i'll cross post from my "speedscultday" thread (which i haven't updated in ages because I started doing fullon char back...yeah i'm a lazy ass) here I haven't spellchecked it, so sorry for mistakes and errors in advance :) Let's Rock ! ALPHA HAIR TIPS & TRICK & BITS So here I am, sitting in front of my computer, TV…