Mezz: you're improving a lot and in fact I think you undersell yourself on how close to a likeness you got. You did well. Each part of the face is rather well rendered and they're almost in the right places, but that's where you failed, was in more accurately registering the features in relation to each other in the face.…
Thanks! as for the method for making terrains, I'm currently setting up a detailed workflow that I will share with the community. There is really nothing special to it, but I'm sure that will save a lot of time for people wishing to get convincing results for highpoly cg renders and for game engines. Just to summarize it…
I have conquered the Fur! I deliberately put fur into this character because it is by far my weakest area and I feel all the more glad I did now :D I tried for an age to just add alpha tufts onto the edges of the old fur but they never merged well and where easily identifiable as planes. I decided it was the actual main…