@Gav - Love that head sculpt! It's got a great sense of personality and wiseness behind those eyes. I finished this gal up eventually. Not so much a WIP now so there's not much point posting it in this thread I guess :D Full thread with more pics etc. here http://www.polycount.com/forum/showthread.php?p=1335083#post1335083
CapAmerica, that's pretty epic. My vote is for the red scheme, or at least a mixture of the two. SteppenWolf, don't wait to open up a thread until it's done - I would love to see some process! Another crosspost from my WIP, I could really use some crit's on the composition and lighting.…
@everyone wondering. I like using em because it gets a reaction out of people. positive or negative, it gets a reaction. That and I like em, so even if everyone absolutely HATES it, I'm still keeping it (for a while at least) because I like it. Also i'm not keeping it on any final presentation of my portfolio pieces. just…
Ha! This place is amazing. I'm sick for a couple days, hop back online today, take a look around and realize how out of the loop I am. So much goodness being cranked out. As for me, here's an update from my current WIP thread.. And with that, I'll be surfing the P&P for the next several hours trying to catch back up.
Everything here is looking really awesome. Piflik - Nice trees! I assume you used alphas for that? I'm still trying to find out how to apply alphas in marmoset. benji - thanks for the tip. I do agree with you and fortunately the torso is only needed to place the clothing so you won't see it anyway. Here is an updated WIP,…
seriously solid work Nick! Especially love that thumbnail of the car jumping towards the boat awesome bust sculpts haikai and prototyp3... and great character swizzle, the cloth pattern in the spec map was a genius touch shameless crosspost from my wip thread... haven't given the WAYWO any love in a while. Sculpt is based…
WIP Low poly pillar thing at 835 tris. (350 on the pillar) it's from the WoW cataclysm concept art book. (i'll post concept soon its not on the internet it seems) crystals are more of a placeholder then anything at the moment. any crits? also i'm wondering if it's worth keeping the bevelled edges, i hear they help make it…
Hi guys, I'm new to ploycount. I heard about it from the IGDA talk with Adam Bromell. I recenlty decided to learn Zbrush and well its a bit overwhelming but starting to get a handle of it. This is my first sculpt and I'm having some trouble with Hair. Comments and critiques and helpful tutorials are very welcome :D (if it…
Basically, I started with random fine and deep strokes (look at the first wip pic). For this I use silva's brush, you can get it on zbc. Then I filled up holes and gave a more road like aspect with the clay tubes brush using a square alpha. When the forms were too boring, I just added larger or finer strokes, still using…
first time i'm posting my work. I have just entered the world of hard surface modelling and baking currently apply this technique to my dissertation one of my maps is a co-op horde match set in a diner in a desert the coffee maker is still WIP and I need to scale and alter it abit i LOOOVE baking. the flare gun will be…