Hi Pitiwazou, I have seen your work with modifiers and meshes generated from a single vertex. If you have time and think this is possible can you try to generate an edtiable armor set base mesh procedurally? We could combine your script with my asset and texturing generation to automate a big part of the game art workflow.…
Yes, it takes less time. X-( ok ok I know, I shoudnt post that here but it's stil kinda my first lil achievement inside of Blender. I've managed in my free time after school and work to finish my first animation in Blneder using my own perosnal rig. [ame]https://www.youtube.com/watch?v=fghfKQNzdPI[/ame] Now that this is…
@peris: Thanks, as mentioned on twitter I literally started studying your script which was a great start e.g. figuring out how to add active image nodes in cycles. So thanks a lot for your script. regarding: * hotkeys: Yes thinking about that, its a good point. I was thinking of having toggles in the preferences to enable…
Hey Jed, I do need some explanation on how Blender shding nodes work. I even watched a complete vide of Andrew Price explaining how he works but I got no luck having an acceptable result (a friend of mine said it was way easier than Maya/Mental Ray).. In the end, I rendered my animation, Blender's internal render. In Maya,…
I am going to make some generalizations here, so bear with. I'm sure there are counter examples, but I'm looking more at trends than specifics. I think that the point that is often missed is that philosophically, from a design standpoint, Blender is very different from Maya and Max (I assume, as I use Maya and have only a…
How long has it been since you have used Blender? If it is the 2.4x series then just everything has been re-written and improved. Most of the awesome "must have" tools/plugins are now integrated (Loop tools, Inset/Extrude etc.) with 2.59 getting some awesome additions (Ivy Gen, Sapling, Grease Scatter etc.) a few days ago.…