I have already two more questions 😂 basically after I use the shortcut for Bevel or any other tool for which I might want to set parameters (like the % of the bevel etc...), I would like to stay focused on the area I'm working on and input the parameter there rather than having to move to the "Active Tool and Workspace"…
LookDev is basically Eevee, but with instant HDRIs built-in for faster material, reflections etc. viewing. Once you enable both "Scene Lights" and "Scene World", it's identical to "Rendered" which is Eevee if you have Eevee selected instead of Cycles. Also, if you're working with a heavy scene with lots of caclulated…
Pior: There's a thread on the blenderartists forum where someone is setting up trades between artists and coders, where an artist can do art for a coders project and the coder will code in return. If enough of us team up (I'd be interested in contributing to the design and doing assets to trade!) that could work. I've been…
I've been using Blender almost exclusively for several years now. Granted, I haven't done nearly as much 3D modeling as I used to. (been hitting the coding and web design pretty hard) But whenever I do produce 3D work, I use Blender to do it. I won't say that its better than the big-name 3D packages. It probably doesn't…
@Blaizer I just looked into the first ten in that list you linked. They are not simply closed without reason. One was closed because it did not have enough info and the one who filed it did not answer questions from the devs. 2 were closed because they were implemented/fixed. The rest was closed as duplicates. So saying…
@f1r3w4rr10r : unfortunately these 3 trackers confirm the issue (of course) ... but also that fact that it is still not fully grasped. For instance in the third one the stated goal is "Big picture: 2.7x level of performance for mesh editing.". This is obviously a good thing but there's a catch : when it comes to…
@pior When I said I was confused I wasn't being sarcastic or anything—I am genuinely confused whether the performance I showed was what he considered unacceptable. That's why went ahead and I recorded it. Because if it's not then there's something else contributing to the performance issues he described, making it solvable…
Question for you all - has there been any attempt at bringing back an equivalent to the pre-2.8 layer management system ? By that I mean, something similar to the compact mini UI with grey/yellow dots to move objects in and out of layers. Of course such thing would have to account for the fact that Collections can have…
Been seeing a few problems in this topic mostly just a lot of people bad mouthing it with no real experience with the tool and a other bunch of people going way to far out of there way to defend it. It's a tool people will just use what works for them and it works good for some people like my self, eld and a few other in…
To get rid of a window, drag back in the opposite direction you would when you create it. An arrow should appear, and you should release the LMB. Painting is the thing I know the least about, but I might be able to help you out. -I'm not sure exactly what you mean with unified brush strength and size (proportional to each…