@tynew : working without a gizmo is probably the biggest (and positive) paradigm shift indeed. There are a couple more things too : • Off-hand transformation (there is no official name for that, that's just what i call it). The idea is that on top of not having to grab any onscreen gizmo, there is also no need to grab onto…
I will agree that the 3d cursor is pretty useless if you only know how to set it with LMB. It comes in super handy when you need to rotate or scale from a particular spot, though. Let's say that I want to put my rotation pivot at a particular vertex. In Maya you would press E to get the rotation tool, then hold D and V to…
Surprise this hasnt been posted yet.... but theres been some communication between Valve and the Blender Foundation. Here are two quotes, one from Valve and the other Ton. Hi everyone, I work for Valve (http://www.valvesoftware.com/company/). We would like to make our digital distribution platform Steam…
Well as my first post here at poly count to get the mods to read it and veryify and all that jazz i must say that im a avid Blender user... in fact i love blender so much, you can pretty much put me into the camp that really is NOT liking the 2.5.2 interface... i have max and maya (both a gift from a friend during…
* "Any one-button solutions to snapping the pivot (in Blender I believe it's called Origin) of an object to the bottom of its Z height? I found a bunch of old scripts but they all seem to not work in 2.8." For these the thinking goes differently. In Blender everything that involves placing the origin (or even any scene…
I use it with the SHIFT+S, since I can select what I want and assign it, so using the RMB to position it in a non specific position seems useless (to me) having already a better way to do so. Am I missing something? I forgot that Blender is a Vertex-centric application, when you select something in vertex mode, it will be…