Hi, can anyone help me with a bit of a work flow niggle I'm experiencing in Blender? I've been unable to find anything about it by googling. When I'm in edit mode, using ctrl to do a shortest path selection of edges, verts or faces, sometimes another obect in the scene gets selected instead of the element I was trying to…
It doesn't sound right that you would get banned for that. Usually the developers and admins are so friendly and open to criticism it's almost creepy... However I don't really agree that it should delete what your current selection mode is (I suppose you don't want a confirmation box popping up). It might not happen often…
I hope this is the right thread for this, but can anyone direct me as to how to 100% the weight of a bone on a selected mesh... I don't want to have to manually paint weights, and in 2.7 it looked like there was a UI section where I could select the bone, and just write 100% weight and it would apply to the whole mesh. Any…
"How can this be achieved?" Yeah, that's pretty much what the 3D Cursor is for. There is no need to ever use a parent or proxy object or to edit a pivot for that sort of stuff - as the 3D cursor takes on that role any time you want it to. And of course you'll get it at the location you want here by "snapping it" (sending…
So there is a bug that is bit annoying for my workflow. https://developer.blender.org/T68352 however, I pushed the tool bit further to support a "bones" list.. Yes, bones! That's what I'm calling you - you informal vertexgroups!! And before you're asking: yes it's a sorted and filtered list of averages based on the current…
For me :) There's no way to store components to be selected afterwards (Tags/Clusters) Quad view completely useless/broken No auto wireframe for orthographic views Too much switching modes due to this When you select something, it automatically updates all the other modes, frustrating Totally useless RMB (default LMB)…