Hello! My name is Ali - I'm new here and trying to familiarize myself with the forums. It's nice to meet you. I'm a 2D artist who has been in the games industry for about 3 years now. :) www.aliphelps.com
Hey there, Quick intro: I am a games student at RMIT melbourne, I've previously been focused on art, but have recently discovered a love for modeling, and I will be looking for helpful tips and feedback of my work. Cheers :3
Hello! Polycount is new to me as of 3 weeks ago. A fellow artist and modeler recommended it to me for advice, tips, and improvement/motivation seeking. After perusing it for a couple weeks I am very excited to be a part, learn and contribute.
Hello Polycount Community, Looking to join in on some fun! (Hope that doesn't sound too generic.) I consider myself a Character 3D modeler and would greatly like to join the community in search of feedback and help. ~ Alpha:3
Hey there! I'm a 3D artist, working in 3DS Max, and a little Maya. Not really into rendering yet, mostly working in game-engines! Experience in Unreal Engine 4 and CryEngine 3. Currently importing the Forum Romanum of 180 A.D.
So if I'm seeing things right, I post here to become activated? So hello! I am currently a computer animation teacher and I've been lurking here for years. Figured it was time to start getting active :3
It's cold out here let me in Just another 3D design student fresh out of college, have spent the last 3 years drooling over the great work here and cant wait to post some of my own!
Hey guys, My name is Petar Zvezdanov and currently I work as environment artist at Ubisoft Sofia.So far I worked on 3 Assassin's Creed games - Liberation for PS Vita, Liberation HD, and Black Flag.Glad to be joining this community!
Hello, I'm a dude from Facepunch who's main passion is 3D with a side of 2d and video games. I've worked for around 3 years on my 3d and hope to spend some time on this fourm. I've heard good things.
Hi there! Anshelle here, 3D artist. I've been working in the game industry for almost 3 years now. Hopefully this year, I could get some time to finish my first personal 3D character. *fingers crossed* :)