i swear its the same thing over and over again in this thread. Guys TRY the shapes first and see where you fail before you ask for help. Then if you can't really figure it out then post pics and ask for help. Hell try to just take a photo and draw over it in photoshop real quickly where you think edges may run and you…
Hi, not sure that I understand what exactly you want to achieve. Could you please provide a blend file with two initial shapes (before you try to boolean one out of another)?
You got a tri going there. Down there at this little plank you made the front go along as it does but that creates a tri. But the other pinch in the middle...i guess someone else got something for you there
It doesn't help you as a max user but Maya has a force parallel setting in its bevel ui. It might be worth checking that out if you have access to it to see if that does what you want.
Really really amazing stuff Perna, thank you. Really intrigued on that Bevel bit you wrote; I'll make some meshes trying to apply what you just did in a few hours.
I love these animated gifs many of you are making, thank you they are fantastic. I don't want to start maya vs max but how are you guys getting on with Maya's new modelling tools?
@perna Are you sure you could have dove it cleanier? @Yamanote Nothing is impossible to poly model (unless it's something that can't exist in a 3d space), you just must find the correct approach.
Hi Perna, If the leather and metal pieces are built separately, would you still blend them together? Can you say more about 'blocking out'? I'm not sure what you mean.
Not really. You need this geometry for such shapes. So you have the choice. Work with more geo from the start, or work with more geo with your turbosmooth. Depends on what you want to achieve afterwards.