@Thanez @perna I don't have time to re-topo my entire mesh, so I just had a crack at a chunk: (there's a slight budge down the middle of the spikes so I wanted a little extra geo to catch that) This section of the spikes is a bit trickier than the rest, since these 3 middle spikes are too close together to be connected by…
Wirrexx, Thank you so much for the pictures and the link, I finally got it. I now understand the need for the geometry to "support" the shape and the edges bellow the shape to effectively stop the polygons from stretching or being under too much tension (Probably incorrect terminology) Another learning outcome I had is…
1. Build the primary shape firstly. Have as little control points as possible (i probably could do it with less geo, but heeeey.. im not perna) 2. add a symmatry, work with the entire shape (cause it's symmetrical untill that small part) 3. using the double smooth method (keeping smoothing groups). I got my main shape…
Hi @perna -I'm worried I'm not getting you with this question. I picked an 8 sided cylinder for the boolean operation because I thought the number of sides aligned the best with my borders. -I actually first did the shape with those white arrow edges. Just before I was about to post it here, and answering your question, I…
Your images did disappear. I saw them before they went though. Per, I think using one less subdivision like you did would work out better. You can always chamfer that edge. This one ended up a little thinner. 1. Box 2. Sub divide 4 (i think) times 3. Spherify 4. Boolean. 5. Cut away all the geo that can be mirrored and…
Hey buddy, this is a nice practice in studying your references properly and planning it out. As seen below: You have two repeating patterns of spoke A and spoke B. 4 of each, 8 in total. Two axises can be mirrored using symmetry, so 3/4ths of this can be ignored. One additional symmetry can be placed at the center of the B…
Continuing on with my B-2 model in Blender... I'm wondering how to go about another approach for sectioning off the wingtips. In the following image, I have an edge going from 1 to 2, but what if I wanted to have the edge continue on until it reaches the hypothetical vertex at 3 where the edge would follow on to meet the…
thanks, that's actually far, far better from what i did. there is still a minimal offset, but I think that can only be decreased any further if I throw more geo at it. I guess what happens is: 1. Bend modifier is being used on unsubdivided geometry 2. After bending edges are properly (round) distributed 3. BUT, when…
Well actually that does technically work... I was just curious. I've been trying a new approach to teaching myself. Instead of trying to make things and objects, I've been focusing on ways to make various shapes or things I would encounter. So for instance, I spent a night trying to figure out proper ways to cap cylinders.…
Ok, you have a surface comprised of ...16 faces and 25 verts, just a plane. When the surface is created it's planar with all it's parts existing on the same plane, in harmony. Yay! You rotate the surface on all 3 axes, blah blah still planar, awesome. Now, here comes the issue. (Oh no!) Several of the verts on the surface…