@bitinn that's funny that i immediately had a flashback to that thread before reading on. To me, that's still the best way: to have an edge loop to land on first. Or you could delete faces, extrude, bridge, then line up a new loop afterward. Or use a boolean and resolve geometry as needed afterward. In the first gif, I…
@Shinigami: Here is what I would do. Granted this is sloppy and I did it in 20 min. But I think the main thing to do is what a3D said. Keep refining by deleting loops and adding them as needed. I use things like "preserve curvature" when adding loops, and you can simply delete loops to let the sub-d do the work, or select…
Bear with me, I'm really new to Blender so trying my best. But, the easiest and fastest way, is just like you're doing it. Fewer. Step one, two similar pipes. Make sure that they align. step two, Boolean, Union. Clean up wherever it messes up. step three. Add the support loops. step four. Subdivide/Turbosmooth. Sides on…
hi guys i am trying to model this piece of the mg34 gun and want your opinion on what to do should i model it from one object and divide it with loops and extrude faces or should i try to seperate it into sepaerated objects to hold nice loops for it i am using this video as a reference…
Is that a MR2 222D or similar? Not sure how much reference you have, but I would take a look at a few more angles. Seems like the green line should be all one continuous curve with the same fillet. The yellow lines might be slightly different, and then you need to spread out the loops in the blue corners. The lower part of…
Hi, I've been reading this thread daily. Thanks to everybody who is helping out. My question is about this model, some sort of cut-out of a cylinder, and the loops I highlighted in red. In the pic above the loops are evenly spaced, and I got pinching. So I tried to space them out (pic below) and I still get some pinching.…
Hi, I've followed this thread for months now, but no matter how many videos or tutorials I follow, I still have a hard time figuring out how to stop loops. Sometimes I just want for the loops to stop circling around the model, other times (like in this model of a screw) I guess it's fine for them to keep going, but I don't…