Hi I'm replicating a tarp (red in picture) that's wrapped around a model. I'm a newbie so I don't have a clue how to approach this (it's a plane I believe). I was thinking I could start with 2 curves, 1 profile for the bottom, and 1 for the top, and "loft" them together. Didn't work out though when I tried :( EDIT: whoops,…
You've got control edges on the horizontal surface of that little platform at the bottom but not on the vertical faces it's attached to. You also don't have horizontal edges where that other pinch is toward the top. With regard to your edge width being inconsistent: turn edge constraints on and push the offending edge(s)…
Jocose: Yeah, sorry for the confusion. All I'm saying is: I tend to reinforce loops on hi-poly geometry. When I try to boolean meshes like this, I get weird face deletions usually where the red highlights are on that simple geo. pic I showed there. Although, they happen in other areas as well... and it's annoying to clean…
Triangles are fine in flat areas, if you don't want tris, you need to edit your wireframe before smoothing. Basically you want to make sure you don't have a bunch of edges leading to 1 vertex, there's a few ways you can cap it off, but you don't really need to worry about it most of the time. The easiest way to cut holes…
@perna : https://www.google.sk/search?q=alligator+armored+car+front+light&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwiHtJ3XxsnVAhWDA5oKHbzWBxcQsAQIJg&biw=1536&bih=759#imgrc=M9rYi4IWdjoefM: Going for that front lights part. At first I wanted to use more sided cylinder and not subdivisions, as rest of the model doesnt need…
@perna I blame shitty 'CG colleges' and their ignorant 'professors' I never went to college for this stuff myself but the amount of emails/PMs I get from people learning telling me 'well, my lecturer said this......' Pure bullshit. And then that gospel spreads. As well as obviously self-experimentation (which is the best…
Help! How do I model this simple thing please ! https://imgur.com/ZzwATqN The left part, the "gut" part. I was thinking about using a square as primitive then deleting the top face and make the square a very long rectangle, add lots of loop cuts and finally bevel then solidify, but the curve part is really problematic, It…
For the first one you could just make a smooth sphere, then make the outside edges of the panels as a separate object, lastly make the inside edges and move it all into place with face-snapping to the original sphere. For the second one I'd do the same but make the lines with beziercurves, retopo the spherical parts and…
@ Drone Not sure about that, haven't seen anything like a "set to face" in Modo yet. The link below has a wireframe included. @igi yeah sorry about that, I did however notify in my first post that I didnt know if this was the right place to ask. I tried your suggestion and meshcleanup said there was a few normals that had…
Sorry for the late reply. You basically have two situations when you are in the circumstance baking this much silhouette deviation/detail onto something so simple. If you bake with your lowpoly currently as is, you'll retain the volume, but have tons of ray misses, which will appear black/artifacty - may look passable at a…