Start upper left corner, read from left to right This is all done in Blender, the question is how to do it in Maya? The video that is referenced is here: https://youtu.be/Nn7mISvVzJk?t=1m19s The research I've done so far has pointed me at Birail, curve extrude, curve-to-tube. Curve-to-tube is the closest to what I want but…
Hello everybody! I’m new to maya for the most part, only played around off and took a class for a semester. im attempting to make a weapon via Maya and import it into a game for the most part I’ve developed it having the handle as one object and the blades portion another object. I’m trying to add holes into the blade by…
I can't help you with Max, sorry. Maya has a deformer for animation called a lattice deformer. What it does is it creates a lattice (oddly enough) that encompasses whatever selection you have made. Then you can set the number of lattice points in XYZ space, and set the strength and distance of the influence over the…
I'm about to model a CZ 550 (rifle) I'm wondering about this part of the normal map right now: Should I photoshop this part of the normals map, or make it high poly and render the normals? There're a lot of things I don't know about 3d design, do you guys have a guide/website/book/other to recommend me? I'm currently…
I would take a tall rectangle into ZBrush and start painting on the design, and pick up the document and offset it (~/` key I think) (make sure the top and bottom of the rectangle match the top and bottom of the document), then drop it back down and fix the seam. Then take that into your Maya and bend it 360 to a cylinder…
I only know how to do that in Silo, but I'm sure it'll work basically the same in Max/maya/etc... This guy explains it very well in the top video (modeling a coil): http://www.andykinsella.co.uk/tutorials.html You'll need to convert your lines to splines, I suppose, but after that you should be able to turn them into…
Hey guys I have a small problem here. Basically what I am trying to do is to model some sort of leather wrap around my knife handle. Here is the picture: Currently I am trying to do it manually but it is really hard to get that natural fold look and it simply takes alot of time. Is there some sort of tool in Maya that…
Maybe I'm missing something, but I can't see how you could get more flexibility with subdivision. You have every parameter under control (if Quad Chamfer isn't available an Edit Poly solely for chamfering the loops works) and you can tweak everything at any time: Maya's history for every operation like bevel or extrude and…
Yea that is true. I think you nailed it. I work in Maya so its a little clunky to get the bend and symmetry working at the same time. On a side note would you guys be cool with me posting a little challenge each week? I think this is a lot of fun seeing how everybody approaches the shape differently. I have all kinds of…
Hello everyone I have a simple question that has bugged me for sometime, and that is the crease tool vs insert edge loop tool. Some people model when they are on smooth preview in maya and from time to time use edge loops on the edge of the polygon to give it a shape loop, but I also seen it with the crease tool. What is…