very cool stuff guys. Vitor, isn't that head overly 'dense' for game-art ? I don't know nowadays, I'm not in game-art myself so I just tend to do what 'looks' right so I might be talking outa the rear-ende when asking that hehe and ofcourse some more Bob added a shirt that i need to attach to the rest of the body. I tend…
Still working on this model be gentle with the crits:P this is the farthest i've ever come to completing a character :P my last 2 tries i stopped and the head :P but since its been over a year and i have learned alot from all my enviroment work i decided to make this baby im having alot of fun with it. what does everyone…
Thanks I had never heard of the character Porco Rosso before. When I had the idea I thought it would be fun to make a Pig Pilot just because of the saying "When Pigs Fly." I was sure it had been done plenty of times before though, since it wasn't that original of an idea. I'll be adding some pics of Porco to my reference…
hey everyone - first time posting on the polycount boards, but have been watching the fracas over the shoulder of my coworker for a few months now. Thought it would be fun to post a (very) wip pic of a setting I'm working on in the evenings: it's just starting to get off the ground, so it'd be great to hear any…
[ QUOTE ] Fun fact: The Sims 2's eyes were apparently on 1024x1024 texture sheets, but only like 80x60 or something. And there was nothing else on the image. Just one eye up in the top left corner. Any idea why you would ever want to do that? [/ QUOTE ] The art director here at work was actually the art director on Sims 2.…
Hi guys. Here´s my latest wip - roman warrior. Hope I´ll finish this one. Right now it´s 1340 triangles, but there are many tris around the centre of mirroring (especially on the helmet) I´m going to take care of later, when the model is done and ready for unwrapping. I was working on this just for fun and I believe that…
Gmanx: Texture resolution a little high there, maybe?! Good work so far though. Here's what I've got in the works... part of a Max model after 15-20 mins zbrushing, currently on 3rd level sub-d ... probably end up about 4 or 5 sub-d's when finished. 40000 polys for the arm so far... source mesh is around 400 i think. just…
looks cool daz. is it from life? or reference? one thing that seems to stick out at this gestural phase is the current size of her ears. your ears and nose keep growing throughout your life(and even a bit after death!!), so most old people have pretty big ears and noses. seems like you got a pretty big honker on there,…
But fix that ugly seam in her face (by handpainting the normalmap in that area to a neutral level) I was too lazy to render the map again, you can get rid of that effect by including the adjacent faces into the mesh that's sent off to ORB, that way the normals of the mesh used for normalmap generation match the normals of…
hi there. I am working on a project where I am bringing UT3 models into 3D studio max with the intention of making a series of shorts with them. I am a one man operation but have written a number of scripts and storyboards that I am working from. So far this has been a really fun project and I am learning a ton about…