I finished this character week ago and today i managed to push it to Marmoset Viewer. Done with Maya, Marvelous Designer, Zbrush, Quixel Suite 1.8, Photoshop and Mudbox. Here you can find MV version: https://www.artstation.com/artwork/8vPzx
Hey all, Fledgling modeler here. I'm working on this mouse warrior thing for one of my classes. I'm learning zBrush and trying to become faster. Any feedback on how it is so far would be helpful. Thanks! Stephen [SKETCHFAB]c4ff3f319976482cb4eca0c1a6965c51[/SKETCHFAB]
The Kingpin fanart. It was created under the impression of a comic book Punisher MAX. A side goal was training Zbrush and anatomy. Also I wanted to make something similar to the works of Adam Fisher and Zbro z. C&C welcom. [SKETCHFAB]2175ccfdc0ea4968b138b036447a0ce5[/SKETCHFAB]
A head I sculpted yesterday evening in a few hours, probably the most spontaneous thing I ever did with zBrush so far. It's the first time I didn't feel like I was struggling with the program itself, so it felt pretty good!
Hi everyone ! I've been working on a RT version of the character oh wolverine. After I created blueprints, I made the model in 3dsmax, then I painted it with ZBrush. Here the Sketchfab version : [sketchfab]efac0002945949c99d8e5ec5996b12f7[/sketchfab] Wolverine by WNS-Studio on Sketchfab
This is the 4th character in my Sinner collection: Wrath See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_wrath.html http://www.marcoplouffe.com/sinner_turnsculpt_wrath.html Software used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and…
Crosspost from my thread : http://www.polycount.com/forum/showthread.php?t=148544 I'm currently learning Zbrush and at the same time trieing to improve my knowdledge of anatomy - please leave any crits you might have in my thread - thanks !
Have you tried the mallet brush in Zbrush? I think I'm using quick or fast mallet.. the more intense it is the deeper it'll take away from 1 plane. It's a weird brush but I think you'll get used to it after a while. :)
This is the 5th character in my Sinner collection: Sloth See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_sloth.html http://www.marcoplouffe.com/sinner_turnsculpt_sloth.html Software used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and…
This is the 6th character in my Sinner Collection: Greed See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_greed.html http://www.marcoplouffe.com/sinner_turnsculpt_greed.html Software used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and…