Little more progress on my sculpt, still got a few parts that need refinement before I take it into maya for re-topo Here's the ref: http://cxartist.deviantart.com/art/enemy-creature-design-405875803 any critique would be much appreciated
This stuff is looking incredible guys! I've decided to do a prop a day for a week or two, bolster my portfolio a bit. Here's the last two days of progress :smile: DDO was used for the base of the textures (Except the normals) and then I painted and edited on top of them.
A little of progress and I am finally able to go back to working on the low poly version. I am kinda of excited to be finally texturing the game version. More pictures at - > https://www.artstation.com/artwork/varangian-guard-wip Feedback would be highly appreciated :)
Making a dwarf blacksmith as my first fully realized 3D character, and I want to take this to the level of an usable asset. Give me some advice/critique from my progress so far! Also .wiki, I love those space props.
Hi everyone! First ever post here on the wonderful world of Polycount! This is some Trigun fan art I've been working on recently and thought it would be a fitting place for me to start! EDIT: progress thread here! http://www.polycount.com/forum/showthread.php?t=154137
Hi guys, Heres my new model Makarov from Fairytail. This project was mainly a exploration on learning Maya modelling toolkit since I've been using Blender when im starting in 3D. Crosspost from my progress thread Marmoset Viewer/Artstation
Hi there, i am currently working on my portfolio. http://www.marcelgonzales.com for that i am working on a subway station in unreal engine 4. it's still work in progress and critiques are very welcome. [SKETCHFAB]0bcd1ea07da64f948ddd9c614dd1e00e[/SKETCHFAB] Crosspost: http://www.polycount.com/forum/showthread.php?t=155480
This forum is so motivating for me, I love to see everyone's work and progress!:) My first anatomy study ever done, quite happy with the result, but the eyes and arms need some more love... And I see now her ears are also a bit too high
Progress on my Character Animation Set [ame="https://www.youtube.com/watch?v=fOmLbl-Z_NU"]https://www.youtube.com/watch?v=fOmLbl-Z_NU[/ame] Here is the link download, so you can run the EXE and check it out in real time! WIP thread is here!
Crosspost from my thread here: http://www.polycount.com/forum/showthread.php?p=2358481#post2358481. More progress on my Retrogasm entry, he's got color now! I'm going for a Heroes of the Storm style but here's flat shaded for now. Would appreciate any texture feedback :)