I feel like you need to tone down the cowhide or dust pass (whichever it is) that is on top of the piano lid. It is just killing your texture right now. Between that and the drip stain you have running along the edge it just looks out of place to me. Not that you can't maybe work these into the spec, but having them full…
two things: 1. personally i think the fur should follow the pelvic line on a female character, right now it's very male looking (i know, i know, tropes). 2. irony! admission of incompetence can only come when someone is competent enough to recognise it! ergo, you are competent at sculpting cloth :P…
Shit tacit, that's really sweet. If I get rich I'm going to pay for you to sit in front of me and make sci fi shit forever. I've been slowly progressing on my game environments. Right now I'm trying to make Unity not look like Unity :) And made a logo: I seriously need to finish the combat so I can share some cool gifs
SA_22 - Really nice bake mate. I'd may of had the lower back creases alot heavier the you have them now. But apart from that nice job! BhushanArekar - Love that jaw you have on Batman, makes him look like a right badass. Little test bake of Cable. Currently baking the normals out for the arm. So watch this space and also…
Always a pleasure to browse this thread. :) Been experimenting with the cloth sim software Marvelous Designer 2. it takes a bit to get the hang of it, but being able to make your own patterns and simulate with such great fidelity (they have material presets! I don't have to guess anymore!). Hope to do a real character with…
I agree. It is meh. Specularity. Its completely flat right now. How about you Low poly this guy to bake some of this stuff down? Your grundge is in odd places. Like, its behind the Axe yet not on the gears at the bottom? What's up with the mirror on those cylindrical bottles? Your lighting is flatening everything out oddly…
Amazing MM, waiting to see what you come up with texture wise. From me, from my anatomy thread: http://www.polycount.com/forum/showthread.php?p=1891956&posted=1#post1891956 EDIT: My regular pose mesh that I've been using to paint textures. Trying to get the maps/shader to look good in all lighting solutions. Right now it's…
Hey there! Incredible work here. I am currently learning scultping materials and desperately need some feedback, for I feel I am not on the right track, everything looks so wobbly and undefined, too much detail, less control. Any feedback or help would be much obliged! Worked on the grave for the last week, tried to get…
Another night long love affair with the devilish mistress: digital painting. I really hope I'm moving in the right direction with this stuff. I'm not sure what I really need to work on with my 2d Artwork but I feel like it's not living up to the standards I want it at. Aw well. Just gotta keep burning that midnight oil…
brittanydrewapicture Sorry to hear that. Yeah I've had a couple friends be affected by this whole visual effects industry hit it's taking right now. As someone who aspires to jump over to vfx at some point I hope things straighten out and I hope you land back on your feet! As far as the walker it doesnt look like it's…