Yeah, there's soo much stolen art. Whenever I get a spam link from that Chloe person (or the other accounts linking to the same stuff), I blocked communication so they can't advertise on my page further. SPEAKING OF ADVERTISING ❤ I never get to do straight up 2d art these days, so that was super fun. SORRY ABOUT THE…
Hey guys! I'm brand new here on Polycount and Dota 2 (Though I've played LoL for almost 3 years)! Some really great work on here, and wish you all the best with it getting accepted and making some serious money! Haha, I've scoured (seemingly) the entire internet over the last 2 days for a guide about using Maya as the…
@CHannfree binding to the root joint is ONLY to test /Static\ mesh in early stages of creation. 1)Export your mesh: Chosse mesh >Export selected> then you can turn Animation off (in Export options menu, everything else default) or Bake Animation only for 1 frame (start 1 - End 1 for example), your bind pose. ( I test it…
Thx for the reply!!! Do hang on for some time cause i really have big problem here . 1) I just push it out to cover most of the part , it seems to be impossible to cage all part without intersecting . Any suggestion ? Do I need to move everything so that it wont intersect? 2) There are alot of part to bake actually , but…
Yeah, you're right Noors, that seems to be the case. I had shut Dota down, cme back with a new model named the same and it worked in all views. This time rigged only to head, all bones exported.Sure makes trouble shooting tough when and error pops up like that and you keep trying to fix it, but it's not even a problem…
Can anyone help me out? I'm not sure if this is the correct place to put this, but I have looked at the, limited, amount of tutorials and help available to create items for the Dota 2 workshop. I've modeled what I wanted in 3ds Max and exported it as a .smd file; however, it is compiling these that is giving me the largest…
I have one quesstion that someone maybe will know the anwser. I tried to recompile decompiled hero, however I got 3 errors. 1st is easy because I need to rename hero.dmx in .qc files to hero.dxm.smd 2nd "missing animation blends. Expected 2, found 3" I can bypass with changing blendwidth from 2 to 3 in .qc however I am…
Hey I was wondering if anyone could help me out with a model im working on. Its a helmet and a surcoat for omniknight. Everything is done but ive been stuck on compiling for days. Im new to the valve stuff (mdls, compiling etc) and i cant seem to find any guides that really explain how it works. So, im stuck on compiling…
that what i was imagining the dota texture have some insane limitations, they are using just one map of 1024 x 1024 for each character, which leads to some really small textures to the objects to avoid those artifacts you should try to mirror the uvs to get more resolution also you could try to use more of the space, let…
this is my QC file $cd "C:\Users\Luca\Documents\Workshop\itemtest"$modelname "heroes\chaos_knight\sword_model.mdl"$model "default" "sword_model.dmx.smd"$surfaceprop "default"$cdmaterials "models\heroes\chaos_knight"$illumposition -13.283 -0.613 143.005$sequence BindPose "BindPose" fps 30.00 I don't know if I'm doing…