Hi guys, I'm back with my dragon knight set after almost 5 months! Very busy with work so whenever I could sput some hours on the model I did... I have usually kept the progress for me and some close friends after the hipoly pass... well, now I'm done I would say and I like to share the result with the community. As I…
After the Dota2 Polycount contest I had some extra concepts lying around which I hoped to some day make in the future. SoJa has offered to collaborate with the modeling aspect of one of these sets, which is really awesome! Now that I think about it, I really should have collaborated for the contest instead of spend so much…
No I haven't, and yep, that's some sexualized male armor all right. At least they're equal-opportunity about it. I can't say the same for the majority of games out there though; which is partially why game playing demographics are so male dominated. Something I'm hoping will change soon. No need to be rude. There's…
@Trevor those arms came up really good. I was a little worried if that detail will be visible in game, but its fine. I hope that during animation there is everything good with elbow joint. @ro-zee I am not sure about this totem. You have mapped only one half on UV and than mirrored/rotated? Its a bit late, but those horse…
Some cool stuff guys. @RossC while i like the overall helmet i feel it's a bit too obstructive, i think you could raies the bits covering the mouth a bit higher so you can see more of enchantresses' face. The little noby bits at the bottom in the mouth area look a bit out of place as well, a different type of detailing…
Well I've hit a bit of a snag with custom particles and have sent some stuff off to Valve to see if they can help. I've got my working models and .qc as you all saw last and now have a working emitter. The problem comes when trying to link the two in a viewable manner and actually getting them to compile into the game. I'm…
I'm having an issue that I can't understand, much less solve on my own. I'm making a Doom set, and I'm currently working on the weapon. It has a particle mesh, and it works perfectly as long as the sword is the only thing loaded in the importer as seen in the left hand screenshots. However, as soon as I start importing…
Alright, so I did more testing with self-mades and sockets and I've discovered some rather interesting things. I met someone online who saw my earlier market auctions of the "Etheral:" Gems, or the self-made gem. He contacted me and thought I was trying to scam, I explained him what they were and we decided together that…
I'm pretty sure the worst thing Valve ever did to the dota 2 workshop was give a single person their own chest. There's far too many excellent entries (both single and set) out there to justify giving one to 1-3 people. I only say this because of the trend of doing chests. Don't get me wrong, most of the work is fantastic,…
@Nemozini I render all my textures at 2048. That way, when I downsize them to 128H x 256W, I get as much detail preserved as possible. @Sparr Valve's zip of the model's files includes ma (maya 2012), smd, and ob. You should be able to get the model. The SMD import plugins are strictly for 32 bit Maya, so remember that.…