had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…
I'm even more confused and beaten by Joao Sapiro by that post. Yeah, in your photo everything looks easy, but you don't show the transition of the bottom side of the bill which is sharp in the front, but it widens when going to the back of the head. Also, it looks like it's 2 separate pieces, 1 piece of geometry for the…
So there is 2 approaches: 1. Model Low-ish poly and manually increase the detail where you want it, then use that as a high poly for normal maps. Basically bolting high poly stuff on the existing low poly. 2. Model High poly with a 5-10 higher polycount then later reduce to a low poly. To me the first method seems a bit…
Hi everyone I'm trying to model something from this reference art in maya. And I have some topology problem where I suppose it goes somewhere wrong and can be simplified also not sure about how do get those sharp edge with subdiv as well. Smooth preview in maya (2 times subdiv) Anyone here know how do I can make it with…
Wow, thanks for all the answers :) Got another problem. For a Tutorial, where I am modeling a Watch, there is a Step I can't complete -.- This is a Piece with Mirror Modifier on it. I had to delete the Front face like here: Step 1 Step 2 After this step, I have to create the Faces in this area, but my subsurf won't work…
nkwinder: You're looking at the wrong tutorials then. ;) This is fast and crappy paint over, but isolate a repeating pattern on the tire and just model that. It should be able to be equally divided in 360deg. (See PINK section) Also, in your case you need to make sure you can offset the pattern by 1/2 its with and it will…
I'm quite new to whole 3d CG and now I've got some issues with shape in figure 1 and my test is shown on figure 2. My question is if I have to use more details on it(more sided tube) or is there another option? I want to add more platforms to hold the end of axle like you see on second figure but its hard to edit it with…
To add too @FrankPolygon post, a lot of you guys forget that you can use floaters, saves time and is less hassley. * Create your shape * Loops around the area you want to panel * Copy the face you want and "intrude", create support edges (depends on how hard you want them * turbosmooth x 2 and you have the results =) I…
Hey guys, here I have basic question in Blender, which is giving me headache for past 2 hours. How do I model bending on this wall ? I used to do this in Max, there was an option to move gizmo, which solved it. But seems blender is only capable of blending to circle. Even simple deform modifier didnt do the trick as it was…
Hi guys! I'm working on a helmet for an exam assignment. I'm having trouble with the brown tube, more specifically, adding these waves. As seen on the cylinder underneath, it is usually easy to get equal distance between 2 edges using the connect tool. My method does not work using a spline, since the ditance between…