antweiler said, you have to make the pivot visible first, then while holding D and V on your keyboard, drag the pivot to the target pivot, use the wireframe mode to see where the pivots are.
Keep on truckin! Your computer pad looks cool. Has a weird wireframe though. Looks like a decent amount of non-useful edges. I'd also include the tri count in in the image.
I did a few more things. I have a mix of both low and hi poly object in the wireframe. The hi poly object will be used to make my normal maps. Critiques welcome...
This looks really cool, although I would really like to see some wireframes of the resulting models. I think the quality and optimization of the models might decide whether this is useful for 3d artists...
The render looks awesome, but the triangle count feels really heavy to me. maybe I'm just used to working super low poly. Any chance we could get a look at the wireframe?
In addition you have very little that is actually complete. A lot of your models are not textured. Like natland said the first image i see if a wireframe face, that in incomplete. Lead with your best
Well that's the best I can do for now for the wireframe..im kinda lame with rendering wires and stuff :D , anyway, im gonna continue "tomorrow" with the textures. Thank u both for the replies!
Great model and texturing! I have a question though, may you include multiple closeup shots into one image? I though it was only one image, one closeup and one wireframe?
Hey, this looks great, the only thing I would do differently is remove/change the spikes at the top they kinda make it look more repetitive, otherwise it's good. Would like to see the wireframe of it :)
@Anouk, would you mind to show us some wireframes? I was also curious about how did you make those awesome roof shingles. Is it a texture with displacement map? Is it geometry?