i dont know the answer but the transition between the pink painted weight and the white is very strong. can you blend the pink and white more. give it some vertices to blend over.
New Version: 1.07 -Added a (finally) functioning controller to adjust the vertical positioning of aligned assets, and I also made the tool work on any Max version 2010, 2011, or 2012!
Looking good! I'm not sure you needed more horizontal loops on your bandages parts, but the vertical ones sure add some good flow. Can't wait to see the textures!
i think part of what makes that brick wall look flat is that straight vertical edge on the corner. maybe break up that contour so it looks more like separate bricks.
In pic number 3,4 and 5 I see some vertices without edge connecting them . You have accidentally removed the edge but did not hold the Ctrl key I guess.
No smoothing groups are not the same as a meshsmooth/trubosmooth. Smoothing groups affect the normal facing for the vertices of that face. A meshsmooth/trubosmooth subdivides your mesh. Here is a rundown of how smoothing groups work:
It turns out my friends mobile engine was not prepared to handle two adjacent faces being "broken" in the uv space thus creating two seam vertices. All is good now.
Yeah attach and detach reorders the vertices. Just don't do that on cages :p Maybe the conform tool could have help too. Glad you've found an efficient way to fix it.
I use a vertical Dell 2412m to model on. Great monitor. My horizontal monitor is a Korean Crossover 27q. Love it to death and about about to buy another to replace my Dell.
Yep, I would do the same. Though, the new sphere mesh should have all quads, and the pole vertices should be scaled so the pole faces look like triangles.