Dat Terrain! Sweet environment man :D Think that the cows could be simpler more geometrical, and the ship might need some a more clear design (maybe a few more polys if it should be round) - and maybe a less saturated color on it to go with the rest. + maybe some red lights instead of green to work with the red "beam"…
Lighting, more assets and new scene update! This week I have spent a lot of time refining the amount of assets I currently have/need for the pack together with some additional extra's that could be nice (adding them on the fly), they might just be a temporary thing, only time will tell! :D I was also thinking about adding…
[ QUOTE ] Jk my model is actually one water tight mesh, would it still have vertex lighting issues? The main reason I did that was to make a point, about how such a high polycount to make this model wasn't needed to model almost everything. [/ QUOTE ] The vertex lightning problem I ment is more or less unrelated to the…
Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
I agree about not making it boring and using the scene to tell a story, but I disagree about the lighting I think you're breaking several rules of dramatic lighting. 1) You have a pretty strong light behind the camera. This hides all shadows behind the objects in areas that aren't visible to the camera, which destroys a…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
adam, Thank you...I wasn't even thinking about doing the occlusion pass, but I do know how to do it and I think your right on the money that this would bring out detail big time. Yeah I haven't sorted out how to approach the shadows...need to look at some nighttime reference and see how the moon casts shadows. Your right I…
@musashidan And that needs to change. There should be a way this can be decoded. So what about textures u need to take in a subway underground or dark place. A way to decode the exposure of the photo, calculate the light intensity as well as the original color of each surface. I don't know.Maybe there would be something of…
The environment artist position has been filled. However the following is still available. Requisition Number 54204. Position Title: Lighter (Temporary) Position Overview Lighters add the lighting to games that creates atmosphere and adds realism, tone, and depth to a scene, Through the use of their craft, Lighters create…
Firstly, thanks for the feedback - it's much appreciated! :) ladyknowles: I was initially going to make a sword in the stone kind of setting for the foliage scene but after creating all the assets and the lack of time I had after work, I decided to just leave it like that... I think I'll go back to the idea and add…